Watch this beautiful custom build ray traced Minecraft demo videos by Umsoea. The Minecraft experimental build itself was developed by Cody or also known as Sonic Ether. If you don't know him, he is the guy who created SEGI a few years ago. SEGI is a real-time GI engine for Unity which is now open sourced at GitHub and deprecated from the Unity Asset Store.\n\n\n\n\nhttps:\/\/youtu.be\/YD7sBYBj06Q\n\n\n\n\nAfter "abandoning" SEGI, Cody focused on developing SEUS (Sonic Ether\u2019s Unbelievable Shaders). It is as a shader-pack for Minecraft to be used with OptiFine or GLSL Shaders Mod (legacy). But what you see in the video demos is SEUS PTGI. It is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The \u201cPTGI\u201d in the name stands for \u201cPath Traced Global Illumination\u201d, which is the main feature of this project. It also includes ray traced reflections. \n\n\n\n\nhttps:\/\/youtu.be\/qylgZQSDcIY\n\n\n\n\nUmsoea stated that the frame rate of this game build is below 30 fps, but with normal graphics settings and without recording software running in the background, the demo is playable with up to 50-70 fps.\n\n\n\n\nhttps:\/\/youtu.be\/Qj1YX0l81XI\n\n\n\n\nThe game you see in these videos is running on a GTX 970 with an i7 4790k and 16GB DDR3 RAM. For a real time GI this is truly a great technical achievement. \n\n\n\n\nhttps:\/\/youtu.be\/qUJTq2EuslI\n\n\n\n\nThis custom build includes:\n\n\n\nFully Path traced Global Illumination (with infinite bounces) Fully Raytraced reflections (+roughness) Glass Block refractions Support for PBR textures\n\n\n\nIf you want to get your hand on this custom build you need to be one of Sonic Ether's patrons.